﻿using System;
using UnityEngine;

namespace Code.UI
{
    [Serializable]
    public class SkillConfig
    {
        public string Name;
        public string Description;
        public Sprite Icon;
        public int CoolDownTime;
    }

    [CreateAssetMenu(fileName = "NewSkillConfig", menuName = "Config/SkillConfig")]
    public class SkillData:ScriptableObject
    {
        public SkillConfig Config;
        public bool cooldowning;
    }
}
